OpenZhenZhen AI 提示词画廊 · MiniMax H3 · video
冷面牛仔猫的麻将翻车
Cool Cowboy Cat's Mahjong Meltdown
制作一个15秒、9:16竖屏的真人实拍质感单一连续镜头,场景是现代居家麻将房。米白墙面、简洁装饰画、浅灰落地窗帘、柔和顶灯,以及绿色绒面自动麻将桌,桌框深色,左下露出部分圆形控制盘。猫咪必须保持真实毛发、胡须、耳朵、猫脸和肉垫;可以拟人坐立和操作麻将,但绝不能变成人脸、人手或卡通身体。服装与角色身份全程一致。 灰褐色西部牛仔猫坐在桌后画面偏右,面向镜头,戴牛仔帽、围巾和深色皮衣,嘴里夹着烟,像自信的冷面高手。银灰色虎斑工牌猫站在其后方偏左,头部更高,佩戴挂绳和清晰可辨的透明工牌。失手前工牌猫始终抱臂、面无表情地审视牛仔猫;麻将翻车后才松开前爪。画面两侧可短暂出现其他玩家的真人手和前臂放牌、整

提示词 / Prompt
中文提示词
制作一个15秒、9:16竖屏的真人实拍质感单一连续镜头,场景是现代居家麻将房。米白墙面、简洁装饰画、浅灰落地窗帘、柔和顶灯,以及绿色绒面自动麻将桌,桌框深色,左下露出部分圆形控制盘。猫咪必须保持真实毛发、胡须、耳朵、猫脸和肉垫;可以拟人坐立和操作麻将,但绝不能变成人脸、人手或卡通身体。服装与角色身份全程一致。 灰褐色西部牛仔猫坐在桌后画面偏右,面向镜头,戴牛仔帽、围巾和深色皮衣,嘴里夹着烟,像自信的冷面高手。银灰色虎斑工牌猫站在其后方偏左,头部更高,佩戴挂绳和清晰可辨的透明工牌。失手前工牌猫始终抱臂、面无表情地审视牛仔猫;麻将翻车后才松开前爪。画面两侧可短暂出现其他玩家的真人手和前臂放牌、整理牌墙,但不露脸。 麻将是有厚度的蓝色牌背、白色牌面硬质长方体,带红绿黑图案。摄影机固定在桌子对面,接近玩家视线高度并略向下拍摄,带轻微手机广角手持晃动。尽量让两只猫、牛仔猫双爪、面前牌列和工牌保持在画面内。无剪辑、无绕行、无突然推近、无字幕、无水印、无武器、无滑板、无设定卡文字、无卡通特效或夸张贴纸。 0.0–2.3秒:牛仔猫挺直身体、抬下巴、眯眼。右爪向左拨动一张牌后收回,再用双爪把横向蓝背牌列向中间归拢并理直。工牌猫抱臂不动。一只真人手短暂把牌放到桌面中央。 2.3–4.8秒:牛仔猫拿起一张蓝背牌,放在摊开的左爪上,用右爪戏剧性地轻抚,仿佛不用看牌也知道结果。工牌猫低头盯着它的爪子,仍不动。 4.8–7.2秒:牛仔猫在双爪间递送麻将,把它轻磕在牌列旁,再沿绒面滑动双爪重新对齐牌列。它停顿片刻,抬眼看向镜头、下巴上扬,故作自信。背景真人手继续小幅正常整理麻将。 7.2–9.5秒:牛仔猫前倾,伸向左下方蓝背牌墙的最外端,拖出一张牌,坐直后把牌放到自己的牌列旁,同时抬头望向上方,仿佛确定下一步。 9.5–11.8秒:它试图抓住整排牌的两端同时抬起。中间没有支撑,牌列从中央断开:靠近双爪的牌短暂升起,随后多张牌滑落、翻转、碰撞、弹跳,散落在绿色桌面上。桌子保持稳定。牛仔猫双爪停在半空,爪中已空,自信表情变得尴尬。 11.8–13.6秒:牛仔猫低头看乱牌,再慢慢转向工牌猫,耳朵压低、眼睛睁大,露出心虚表情。工牌猫看向散牌,松开抱臂并抬起一只爪子,工牌轻轻摆动。 13.6–15.0秒:工牌猫用爪垫短促而明确地拍一下牛仔帽顶部和后脑方向。帽子被扇飞。牛仔猫仍坐在椅子上,向右缩身低头,双爪护在脸旁。工牌猫保持严肃并收回爪子。结尾定格在散乱麻将和轻松喜剧停顿上。只有一次无害轻拍,无受伤、流血或升级打斗。配合自然麻将碰撞、绒面摩擦、落牌声和室内环境声。
English prompt
Create a 15-second, 9:16 single continuous live-action-style shot in a modern home mahjong room. Soft overhead lighting, cream walls, simple artwork, pale gray curtains, and a green felt automatic mahjong table with a dark frame and partial round control panel at lower left. Use realistic cats with natural fur, whiskers, ears, faces, and paw pads; their bodies may sit upright and manipulate tiles but must never become human-faced, human-handed, or cartoon-bodied. Keep all clothing and character identities consistent. A gray-brown western-cowboy cat sits slightly right of center behind the table, facing camera. It wears a cowboy hat, scarf, and dark leather outfit, with a cigarette held in its mouth. It looks like a self-assured poker-faced expert. A silver-gray tabby badge cat stands behind and slightly left, head higher, wearing a lanyard and clearly readable transparent ID badge. The badge cat keeps its front paws crossed and silently judges the cowboy cat until after the tile mishap. Human hands and forearms may briefly enter from the sides to place or organize tiles, without showing faces. The table has thick blue-backed, white-faced mahjong tiles with red, green, and black markings. Keep the camera fixed at the opposite side of the table, near player eye level and slightly downward, with mild handheld phone wide-angle motion. Keep both cats, the cowboy cat’s paws, the front tile row, and the badge visible. No cuts, orbiting, sudden zooms, subtitles, watermarks, weapons, skateboards, text cards, cartoon effects, or exaggerated stickers. 0.0–2.3s: The cowboy cat sits upright with chin raised and narrowed eyes. It sweeps its right paw left to nudge one tile, retracts it, then uses both paws to draw the horizontal blue-backed tile row inward and straighten it. The badge cat remains arms-crossed and expressionless. A human hand briefly places a tile near the center. 2.3–4.8s: The cowboy cat lifts one blue-backed tile, rests it on its open left paw, and theatrically rubs it with the right paw as if knowing the result without looking. The badge cat watches downward without moving. 4.8–7.2s: The cowboy cat transfers the tile between its paws, taps it beside the row, then slides both paws along the felt to realign the row. It pauses, looks toward camera with a raised chin and false confidence. Background hands continue small normal tile movements. 7.2–9.5s: Leaning forward, the cowboy cat reaches to the nearest end of the blue-backed tile wall at lower left, drags one tile free, returns upright, and places it beside its row while looking upward as if certain of the next move. 9.5–11.8s: It tries to lift the entire front row by gripping both ends and raising them together. The unsupported center breaks apart: nearby tiles rise briefly, then many tiles slide, flip, collide, bounce, and scatter across the green table. The table stays stable. The cowboy cat’s paws freeze in the air over an empty grip, and its confident expression becomes awkward. 11.8–13.6s: The cowboy cat looks down at the mess, then slowly turns toward the badge cat with lowered ears, widened eyes, and a guilty expression. The badge cat looks at the scattered tiles, uncrosses its paws, and raises one paw; its ID badge swings slightly. 13.6–15.0s: The badge cat gives one short, firm paw tap to the top/back of the cowboy hat. The hat flies off. The cowboy cat ducks and recoils to the right while staying seated, raising both paws protectively. The badge cat remains stern and begins retracting its paw. End with scattered tiles on the table and a light comedic pause. Use only a harmless single tap, with no injury, blood, or escalation. Natural tile clacks, sliding felt, impacts, and room ambience support the action.
主题与风格
探索更多图片和视频提示词 · 生成图片 · 生成视频 · 在 AI 画布中创作
相关作品
- 霓虹边境的Q版动物战队
制作一段15秒、16:9的全Q版涂鸦风格动画动作片段,绝不写实:粗黑轮廓、纯平高饱和彩色、简单形状、锐利阴影、涂抹帧、冲击帧、轻微动态模糊和高级视觉特效。场景设在外星沙漠的霓虹边境哨站,包含发光小屋、高塔、涡轮机、尘土地面和蓝色水晶。0.0–2.5秒:展示成年Q版动物战士阵容——老虎、鲨鱼、大猩猩、兔子、狼、狮子、蛇、鳄鱼及其他装甲队友——在水晶沙漠哨站前摆出姿势。2.5–4.5秒:老虎在尘土和火花爆发中重重落地,随后冲锋。4.5–7.0秒:巨大的装甲鲨鱼冲破蓝色水晶,产生夸张冲击效果,接着鹰高速掠过,能量强化的狼疾跑而来。7.0–10.5秒:老虎位于画面中央,鳄鱼、狮子、蛇、兔子、大猩猩、鲨
- 夜海金枪鱼跃船与鲨鱼逼近
生成一段15秒、9:16竖屏视频,采用真实低清手持手机偷拍视频风格,一镜到底,不切镜。夜晚的大型渔船湿滑甲板上,画面右侧始终可见漆黑海面和船舷,左侧及背景有白色船体结构、栏杆、工作灯、绳索、金属舱盖、挂钩和几名船员。强烈白色工作灯照亮反光甲板,保留手机压缩感、低照度噪点、运动模糊和不稳定抖动。船员穿黄色、橙色或深色防水围裙、雨衣和手套。整体氛围混乱、荒诞、可信并带黑色幽默。 0-3秒:右侧黑海中一条巨大、流线型的银白金枪鱼突然越过船舷,重重摔在湿甲板上。鱼尾剧烈拍打并溅起水花,船员抬手后退。 3-6秒:又有两条大型金枪鱼接连跳上船,一条落在甲板中央,另一条滑向船员。鱼群疯狂扭动、拍尾、滑行,
- 浏览器窗口火柴人剑斗
MiniMax H3 生成规格:制作一段20秒、16:9的二维动画,采用21世纪初Flash卡通风格。使用僵硬的补间肢体、粗重矢量描边、扁平渐变填充和低帧率分步动作。镜头保持静止,画面始终是完整的浏览器窗口,带灰色标题栏,角落有循环播放的缓冲图标。场景中,两名火柴人剑士在棋盘格矢量地面上对峙。开头几秒,左侧角色向前冲刺并斜向挥剑;右侧角色以僵硬、对称的格挡动作招架,碰撞产生扁平的星爆图形,瞬间闪现后消失。随后右侧角色施展旋转踢,仅用三个分步姿势完成动作并命中。左侧角色被踢飞,撞到浏览器窗口边缘,身体蜷缩成关节连接的一团并抽动一次。结尾时,两名角色重置为循环的待机姿势,同时完整浏览器窗口保持固定
- 毛茸茸缓步动物的动感奇幻特写
生成一段20秒、16:9的动画视频:一只可爱、毛茸茸、蓬松、快乐的缓步动物以充满活力的动态姿势出现。采用清晰的动态速写和有力的动作线,配合富有表现力的运动与讨喜的角色设计。整体呈现精致的动漫风格电影感场景,使用高细节的基于物理的3D视觉效果、光线追踪HDR照明、电影级布光、逼真的柔软绒毛、清晰锐利的焦点、平衡对称的构图,以及8K UHD质感。使用中景、流畅动作、精炼构图和欢乐奇幻的氛围。仅生成画面,不要求提供源视频或音频输入。
- 太空缓步动物动态姿态
制作一段20秒、16:9画幅的电影感动画,主体是一只处于动态动作姿态、细节高度丰富的缓步动物角色。突出清晰的动作线、富有表现力的姿势绘画、平衡对称的构图,并采用中景镜头。以精致的动漫风格角色设计呈现,达到虚幻引擎5级别的物理写实质量,结合光线追踪HDR照明、电影感光效、锐利对焦、逼真纹理和8K UHD超高细节。加入细腻而受控的动作来强化姿态,同时保持角色的解剖结构与轮廓稳定。不要出现文字、标志、水印,也不要要求源视频或音频输入。
- 波斯古城的巨龙飞行
20秒竖屏9:16,电影感写实风格,连续无剪辑的一镜到底FPV视角,镜头来自骑在一条巨大神态平和的巨龙背上的骑手。0–4秒:在金色阳光下高速掠过类似波斯波利斯的阿契美尼德石砌台阶、宏伟阶梯与高大石柱。4–8秒:平稳侧倾穿行于高耸的神庙石柱和王室庭院之间,展现真实的古波斯建筑、旗帜与服饰。8–12秒:下降穿过宫殿城门,进入几何式波斯花园和繁忙的集市街道,出现商人、马匹、骑兵与战车;人群始终平静且不受伤害。12–16秒:沿阳光照耀的沙漠道路低空飞行,掠过远处骑手、扬尘和辽阔金色地貌。16–20秒:爬升至古城与河流上空,朝发光的地平线飞去,保持强烈的尺度感与速度感。自然风感与运动感,逼真纹理,戏剧性