OpenZhenZhen AI 提示词画廊 · Claude Opus 5.5 · video
Mining operations strategy game
An interactive mining-operations strategy game with a 3D scene, live alerts, throughput monitoring, and hazard-response scoring. The creator says it was built with Opus 5.5.

提示词 / Prompt
English prompt
Build a single-file HTML interactive that makes [INDUSTRY] software feel like a strategy game. Style: light isometric 3D scene (Three.js), soft lavender ground, white buildings with blue roofs, yellow machines, floating white glass panels. Clean, playful, premium. Scene: a full [SITE TYPE] with [KEY ASSETS — e.g. open pit, haul trucks, crusher, conveyors, stockpile, rail load-out]. Everything moves: [WHAT FLOWS — e.g. ore on belts, trucks cycling, trains loading]. UI: - Top bar: [BRAND] logo, site name, live clock - Top left: alert panel (live camera feed, detection box, countdown, 2–3 response buttons) - Top right: status of whatever I click - Bottom left: live flow strip showing each stage and its throughput - No panel overlaps another Game loop: every few seconds the system detects a hazard ([HAZARD TYPES]). Pick the right response before the timer runs out. Right call = cost saved, wrong call or too slow = downtime. Shift ends with a score. Then make a 30s demo video of it (16:9 and 9:16), with a scripted camera tour, big short captions, a cursor clicking through alerts, background music, and a hook in the first second. End on: [TAGLINE].
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