OpenZhenZhen AI 提示词画廊 · Claude Opus 5.5 · video
Arcane风格Blender动画
Arcane-Style Blender Animation
作者用Opus 5.5在Blender中制作了一段约15秒的Arcane风格动画短片《Spark》,采用的是别人分享的详细提示词,模型逐笔绘制了纹理并生成了音效。

提示词 / Prompt
English prompt
TITLE: "SPARK" An around 15-second 3D animated shot in the painterly style of the show Arcane (Fortiche). Made in Blender, or any other tool if superior. Widescreen, no dialogue. GOAL The top priority is replicating Arcane's visual and animation style as perfectly as possible, in every way. Someone watching should believe it came from the same studio. Take as much time and effort as needed. Replicate the technique and look perfectly. Spend as much time as needed, ensuring it's perfect in every way. SCENE (loose — adapt freely) A small mechanical creature (not humanoid), something like a brass-and-crystal moth, wakes up on a cluttered inventor's workbench at night. Its crystal core ignites with glowing energy, and it bursts into the air in a swirl of sparks. Change the details, framing, or action if something else shows off the style better. You can animate something else completely different if you want—anything you pick, whatever you can do best—that will also look identical to Arcane. PROCESS 1. RESEARCH: Before building anything, study Arcane's style in depth. Find references and breakdowns of Fortiche's technique (interviews, making-of material, artist breakdowns). Write down every defining element: textures, shading, line work, color, lighting, frame rate, effects, camera, compositing. 2. STYLE GUIDE: Turn that into a written checklist and a small style frame (a single still image) before animating. Compare it side by side with reference stills and revise until it matches. 3. BUILD: Model, texture, light, and animate following the checklist. 4. REVIEW: Compare frames against Arcane references repeatedly. List every difference you can see and fix it. Repeat until no noticeable differences remain. STYLE ELEMENTS TO MATCH (at minimum) - Hand-painted textures with visible brushstrokes on every surface; nothing looks procedural or photographic. - Stylized, painterly shading with designed light/shadow shapes, not realistic falloff. - Animation on 2s for characters/objects, with strong poses, snappy timing, anticipation, and smear frames; camera moves smooth on 1s. - Hand-drawn 2D effects (sparks, energy, smoke, glints, glow) layered over the 3D, animated on 2s with graphic shape language. - Bold, moody color: warm light vs. saturated glowing accents, rich colored shadows, strong rim light, bloom. - Painterly compositing: brush-like filtering, grain, subtle texture over the image. - Cinematic camera: shallow depth of field, purposeful movement, weight on impacts. SOUND Detailed, cinematic sound design that matches the action and mood. Make everything as good as possible: animation, models, textures, effects, lighting, and sound. Use any tools or programs needed. You may study references online and imitate techniques, and copy things, but do not directly use assets you did not create. Keep the whole shot in one consistent style so the 3D, painted textures, and 2D effects feel like a single hand-crafted image. Do not use memory or previous chats. You can use any other tools, programs, plugins, literally anything. Use anything at your disposal. You can use different processes than outlined in this, or animate something else than described, but it should absolutely look as close as possible to the TV show Arcane. Make it perfect in every way and identical.
主题与风格
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