OpenZhenZhen AI 提示词画廊 · MiniMax H3 · video
末班电车的晚霞涂鸦
Sunset Graffiti on the Last Tram
制作一段 15 秒、16:9 的视频,场景始终位于黄昏时分一辆几乎空无一人的老式电车内。将车厢的手持实拍画面与一道连续的、平面手绘发光动画融合起来,主色为杏橙、暖橘、淡奶白和柔和金色。动画应明显保留逐帧手绘感,轮廓轻微变化,呈现蜡笔、粉笔、彩色铅笔和粉彩的粗糙边缘、不均匀填色、擦痕与细微颗粒。光晕轻柔,只在附近玻璃、金属、座椅布面和木地板上泛起微光,不要明显照亮车厢。保留实拍质感,营造怀旧、温柔而略带哀愁的氛围。 0–3 秒:近景中,乘客用指尖在起雾的车窗上画出一道弧线。弧线绕着手指卷起,在掌心聚成一张纸质车票,随后折成扁平纸燕子,飞向扶手吊环。手持手机镜头迟疑地跟拍,轻微晃动并短暂失焦。

提示词 / Prompt
中文提示词
制作一段 15 秒、16:9 的视频,场景始终位于黄昏时分一辆几乎空无一人的老式电车内。将车厢的手持实拍画面与一道连续的、平面手绘发光动画融合起来,主色为杏橙、暖橘、淡奶白和柔和金色。动画应明显保留逐帧手绘感,轮廓轻微变化,呈现蜡笔、粉笔、彩色铅笔和粉彩的粗糙边缘、不均匀填色、擦痕与细微颗粒。光晕轻柔,只在附近玻璃、金属、座椅布面和木地板上泛起微光,不要明显照亮车厢。保留实拍质感,营造怀旧、温柔而略带哀愁的氛围。 0–3 秒:近景中,乘客用指尖在起雾的车窗上画出一道弧线。弧线绕着手指卷起,在掌心聚成一张纸质车票,随后折成扁平纸燕子,飞向扶手吊环。手持手机镜头迟疑地跟拍,轻微晃动并短暂失焦。 3–6 秒:纸燕子绕吊环飞行,化作一串逗号;逗号首尾相连,变成发光毛毛虫,沿座椅爬行。毛毛虫拉直成涂鸦箭头,又塌成一只小帆船,滑进地板木纹间。镜头稍迟地低头追拍,伴随轻微运动模糊。 6–10 秒:小帆船沿木地板滑行,拖出纤细的杏橙色轨迹。它从一只手和一卷车票旁溜过,随后变成两节迷你电车,保留尖尖的船头和毛毛虫般点状车窗。它沿着地板缝行驶,到达路线图下方后扁平化,变成一只背着螺旋壳、身体如车票线条般拉长的蜗牛,并爬上金属立柱。 10–13 秒:蜗牛触碰车门按钮。按钮周围亮起的光圈弹开,化成一把小雨伞,伞面仍留有蜗牛螺旋和迷你电车车窗点。雨伞沿车门玻璃滑下,轻敲门缝,翻转后变成一条手绘小鱼,尾巴带着车票虚线。小鱼游回车厢,镜头带着迟疑的手持晃动转身追去。 13–15 秒:小鱼消散为连续的杏橙色线条,蔓延到车窗、地板、座椅、扶手和天花板。同一节车厢逐渐化作梦幻的晚霞云海:车窗亮成黄昏天空,地板化为发光小河,扶手环变成圆月,车厢两侧浮现涂鸦小楼。一缕云带飘入乘客摊开的掌心,重新变成车票;车票轻颤,随后碎成细小纸屑,画面在温柔的余韵中结束。 每次变形都要与前一形态清楚衔接,让观众感觉这是同一个顽皮的手绘存在。镜头总是慢半拍追随,保留手机手持抖动、电车摇晃、迟疑构图和偶尔的运动模糊。全片只发生在同一辆电车内。不要切换到其他地点,不要加入新角色、立体或 CGI 生物、精致矢量线条、平滑霓虹管、过度电影化布光、广告式整洁构图、字幕、标志或背景音乐。避免恐怖画面、突然黑屏、跳吓和攻击性动作。音频未作指定。
English prompt
Create a 15-second, 16:9 video inside a mostly empty vintage tram at dusk. Blend handheld live-action footage of the worn carriage with a single continuous, flat hand-drawn animation in glowing apricot orange, warm orange, pale cream, and soft gold. Keep the animation visibly sketchy and frame-by-frame, with changing crayon, chalk, colored-pencil, and pastel edges, uneven fill, smudges, and faint grain. Its gentle glow should softly catch nearby glass, metal, upholstery, and wood without brightly lighting the carriage. Preserve live-action textures and a nostalgic, tender, slightly wistful mood. 0–3s: In a close view of a fogged window, a passenger’s fingertip traces a curved line. The line curls around the finger, gathers in the palm as a paper ticket, then folds into a flat paper swallow that flits toward a handrail loop. The handheld phone camera lags behind, wavering and briefly losing focus. 3–6s: The swallow loops around a hanging ring and becomes a string of commas, which join into a glowing caterpillar that crawls along a seat. It stretches into a doodled arrow, collapses into a tiny sailboat, and slides into the floorboards as the camera dips to follow, slightly late and blurred by movement. 6–10s: The sailboat glides over the wooden floor, leaving a fine apricot trail. It slips past a hand and a rolled ticket, then emerges as a two-car miniature tram with a pointed boat prow and caterpillar-like window dots. It follows a floor seam, reaches the route map, and flattens into a snail with a spiral shell and a ticket-line body, climbing a metal pole. 10–13s: The snail touches the door button. A glowing ring springs open into a small umbrella whose canopy retains the snail spiral and tiny tram-window dots. It slides down the door glass, taps the gap, flips into a little hand-drawn fish with a ticket-dash tail, and swims back into the carriage. The camera turns after it with a hesitant handheld wobble. 13–15s: The fish dissolves into continuous apricot strokes spreading over the windows, floor, seats, handrails, and ceiling. The same carriage becomes a dreamy sunset cloud-sea: windows glow like evening skies, the floor becomes a small luminous river, handrail loops become moons, and doodled buildings appear along the sides. A cloud ribbon drifts into the passenger’s open palm and reforms as a ticket; it trembles, then breaks into tiny paper scraps as the scene gently ends. Keep every transformation visibly connected to the previous shape so it feels like one playful drawn presence. Let the camera follow half a beat late with natural phone shake, tram sway, hesitant reframing, and occasional motion blur. Keep the setting within the same tram throughout. No cuts to another location, new characters, 3D or CGI creatures, polished vector lines, smooth neon tubes, overly cinematic lighting, pristine advertising-style framing, captions, logos, or background music. Avoid frightening imagery, sudden blackouts, jump scares, or aggressive behavior. Audio is unspecified.
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